The Pinball Arcade have announced improvements to their flipper physics system. Now players can do some flipper tricks with more consistency.
A flipper trick accomplished by quickly and lightly hitting the flipper button so the ball hops from one side to the other.
I think I may be prejudiced against mini flippers. Yes, even zipper mini flippers.
As the ball is headed down the inlane, it may be moving fast enough such that the player can simply hold the flipper up to allow the ball to carry over to the opposite flipper.
This is a skillful way to bring speedy orbit shots back under control. As the ball is heading back towards the flipper from an orbit, the player drops the flipper just as the ball hits it.
Sometimes when a player has a ball trapped on a flipper, they really want it to be on the opposite flipper to attempt a particular shot. One way to accomplish this is to flip quickly so that the ball bounces off of the bottom of the slingshot and over to the other flipper.
A live catch occurs when a player successfully stops the ball on an upraised flipper as the ball is heading towards it.
Because controversy needs fuel and the spice MUST flow, presenting, “Loop Passes with Superbands.”
Even more high-intensity black lightning flipper action, this time on Lord of the Rings with hard settings.
Yes, this happened. AFM was the only game not working that day. A rare day when Beatmania was silent, and I might actually hear the audio goodness of the pinball games.