ALWAYS BE CASHING.

#TheresTheCode Iron Maiden 1.02

I can’t wait to hear The Beast say “Quintuple Jackpot!” I hope he says it.

V1.02.0 – July 3, 2018
======================
– Trooper Multiball – fixed issues with Trooper intro not launching balls into play and sometimes ending the ball without ever launching balls or starting ball save
– Trooper Multiball – fixed an issue where the 3rd lock would conflict with the Number of the Beast lit shots when you have Up/Down Ramp disabled, the Number of the Beast will be started in this case
– Trooper Multiball – hitting Add-A-Ball during the grace period will now restart the mode
– Trooper Multiball – fixed an issue where starting the multiball stacked with a single ball mode doesn’t award you the shot for the stacked mode if it is lit on the orbit
– Mummy Multiball – fixed an issue with Sarcophagus Jackpots not awarding playfield multiplier
– Mummy Multiball – adding callouts for Sarcophagus Jackpots for Triple and Quintuple Jackpots when multiplied by playfield multiplier
– Mummy Multiball – hitting Add-A-Ball during the grace period will now restart the mode
– Mummy Multiball – Super Jackpot now blinks center arrow red (along with Pharaoh Target and under ramp flasher light show)
– Timed Battle Modes – fixed an issue with timed modes that are killed by restarting the game (via long press of the start button), would not completely kill their timers
– Can I Play with Madness – fixed an issue where grace period shots to the scoop will bring up the lock timer to countdown and the panel never goes away when it expires
– Can I Play with Madness – hitting Add-A-Ball during the grace period will now restart the mode
– Guardian Diverter – fixed an issue where disabling only the Sarcophagus Motor would not allow the diverter to open to make the shot into the tomb
– Revive – fixed issues with revive taking a ball away when the ball saver was running during certain modes
– Skill Shot – fixed an issue where it was possible to hit 2 Secret Skill Shots on the same ball, only one allowed
– Super Skill Shot – hitting the mini loop can now extend the Super Skill Shot timer and increases the award for finishing the shot
– Secret Skill Shots – fixed an issue where plunging the Big Loop would not invalidate Secret Skill Shots from the inlane / outlane
– Center Up/Down Ramp – now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test
– Sarcophagus Motor – now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test
– Guardian Diverter Motor – now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test
– Score Frame – fix credits overlap with the score frame when you have partial credits
– Sound – updated Big Loop and Mini Loop entry sound effects
– Speech – added more callouts to the game as well as the sound test
– Balanced skill shot scoring
– Added “dirty pool” callout and effect for airballs landing in sarcophagus. It will also credit the player for an instant lock.

– Adjustment Changes:
– added ‘BONUS COUNTDOWN USES SHAKER’ – defaults to NO, turn to YES for a shaker effect during bonus countdown
– added ‘SECRET SKILLSHOTS’ – defaults to YES, turn to NO to disable all secret skill shots (defaults to NO in competition mode)
– changed ‘AUTO REPLAY START’ – maximum value to 1B
– changed ‘DYNAMIC REPLAY START’ – maximum value to 1B
– changed ‘REPLAY LEVEL #1’ – maximum value to 1B
– changed ‘REPLAY LEVEL #2’ – maximum value to 1B
– changed ‘REPLAY LEVEL #3’ – maximum value to 1B
– changed ‘REPLAY LEVEL #4’ – maximum value to 1B


Fun With Bonus is the home of the semi-coherent, misguided ramblings of professional and amateur pinball players.

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Author: SSB

You will find me at a pinball tournament, and sometimes behind a microphone for some reason. Have more fun! Play more pinball! Support the hobby on twitter by using #pinball. Currently: Attacking Mars. BAO!

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