Code improvements …

V1.03 - May 8, 2018
===============================
NOTE - If you are seeing the ball bounce out of the inner loop after shooting
       the hoth / video mode shot, please make sure your center post in the back
       of the loop is adjusted flush with the playfield.

Moved to System 2.01:
 - Improved audio stability.
 - Added AD_TILT_DEBOUNCE adjustment.  Number of ms to debounce tilt bob.
   Defaults 1000ms, consider using 450ms for tourneys.
 - Improved LED refresh rate and blink consistency.
 - Improved reporting of shorted General Illumination bulbs and sockets.
 - Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
 - Correct minimum firing time for flipper coil when an EOS switch is 
   inconsistent or poorly gapped

Fixed: 
 - Fixed an issue where shooting the Accelerator will now spot you a combo shot
   if it was lit on the left to right horse-shoe shot.
 - During the last phase of ESCAPE FROM HOTH the small screen was showing the
   wrong background.
 - Tie Fighter Multiball Jackpot sounds were not bringing the music back
   correctly.
 - Fixed the Hyperspace Hurry up tune. It will no longer be quiet when it
   loops.
 - Fixed Holotext sounds. Sometimes they were not playing correctly.
 - Fixed a couple of misspelled words in the display.
 - Points were not being awarded correctly in Hyperspace Multiball.
 - LIGHT VIDEO MODE is no longer offered on CHOOSE YOUR PATH if it is already
   lit.
 - Fixed the map number of the upper shooter lane switch in diagnostics.
 - Removed ability for ESCAPE FROM BOBA FETT to start while other
   modes were running.
 - The Custom Message feature will now show all three lines correctly

New:
 - Added Game Over Lamp effects
 - The ball is now held during the DESTROY THE DEATH STAR, ESCAPE FROM
   HOTH, BATTLE OVER ENDOR, and ESCAPE FROM TATOOINE final fanfares.
 - Added Hyperspace Multiball Total effect for the holotext.
 - Added Loop count mode to accelerator test in diagnostics. When the ball(s)
   have looped the count to zero all the balls will exit.
 - Added some lamps effects and shaker effects for Hyperspace Multiball awards.
 - Added adjustment for FLIPPERS END BONUS SOUNDS.  Defaults to YES.
 - Added overrides to the HOME and DIRECTORS CUT INSTALL options:
    - PLAY MUSIC IN ATTRACT MODE - YES
    - PLAY AUDIO IN ATTRACT CLIPS - YES
    - FLIPPERS END BONUS SOUNDS - NO
    - FREE PLAY - YES
    - HSTD INITIALS - 10 LETTER NAME
 - Added Holotext award for Hyperspace Multiball awards
 - Added a lamp effect when an ESCAPE FROM BOBA FETT shot is added.
 - Added adjustment to turn off topper attract sounds separately

Tweaked:
 - Added some coils that were missing from COIL TEST.
 - LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
   play thru. Once completed it will not be started again until the player
   completes Jedi Multiball.
 - Stopped the timer sound effects on the FORCE targets during the four
   mini-wizard multiballs (ESCAPE FROM HOTH, DESTROY THE DEATHSTAR, ESCAPE FROM
   TATOOINE and BATTLE ABOVE ENDOR) after ADD-A-BALL is awarded.
 - If VIDEO MODE is started while HOTH and HOTH I are lit, we now spot HOTH I
   as being complete, and increase the VIDEO MODE LEVEL before play begins.
 - Greatly improved catching and holding the ball in the horseshoe loop for
   modes like LIGHTSABER DUEL, HYPERSPACE HURRYUP, HYPERSPACE MULTIBALL and
   others.
 - Improved the timing of when the exit diverter opens to allow balls out of
   the Accelerator.
 - Added final DEATHSTAR shot accelerator hold effect to ENDOR mini-wizard
   multiball.
 - Improved ball search to use all the devices.
 - Improved accelerator logic to be more responsive. Also it will recover from
   weird scenarios more readily. For example when two balls collide and fall
   off the loop. Also the Accelerator is less likely to be confused when
   multiple modes need to use it at the same time. 
 - Improved Fork-Ramp timing to let the ball out as needed. If the ball hops
   the ramp and the loop isn't expecting it to be there, the ramp should lower.
 - Tilt will now lower the ramp to let the ball out as needed.
 - Increased Hyperspace Multiball jackpot values.
 - Tweaked some sound priorities
 - Increased scoring for Light Saber Duel
 - Jedi Multiball was redefined and improved.
        - Now starts with 2 balls in play.
        - There are two states.
                - Attacking the Emperor. This state is blue.
                - The Emperor attacks you. This state is red.
        - When the lights are blue you have a total of 9 shots to complete the 
          multiball. These will be in 3 sets of 3. 
        - Each set of three has a timer.
 - Increased how long the last players scores are displayed in the attract mode
 - Improved the volume of several sounds and speech calls
 - Added sounds to medal presentation at the start of Jedi Multiball
 - Shoot again light was sometimes not seen during Jedi Multiball when it
   should have been.
 - Improved randomization of BONUS video clips.
 - Added more sounds for the topper
 - Changed the attract topper adjustment so the owner can change the attract
   interval time from 5 to 60 minutes. Or the adjustment can turn it off during
   the attract mode.



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