An advanced flipper technique which involves slightly moving a cradled ball to leave enough room to also capture another ball that is incoming, so that both balls are on the same flipper.
Occurs when the player makes a miraculous save of the ball that uses up all of their tilt warnings …
The invisible force that can be felt by a player when pinball games are staged as close as possible. Especially when games are right next to each other, with active players on each side, and/or behind them.
Keeping a tournament qualifying entry either unfinished or purposefully not starting one you’ve purchased as the qualifying time moves onward throughout the day.
An entry submitted during a ticket-based format that contains a number-one ranked score on every game played within that ticket.
Barely flipping a very fast moving ball that is heading for a drain down the middle, such that it goes off of the center post, under the opposite flipper, up the outlane and back into play.
A “strategy” that can be used during the Final Rounds of a tournament where there is a stipulation that the player choosing a game to play MUST choose a game not currently being played by someone else.
(AKA “no waiting for games”)
The Pinburgh round where a player gets owned after previously performing well above their own perceived level of competition.
When you pull off an amazing save, only to experience a swift and irretrievable death with the ball’s next action.
When a pinball has worn symmetrical flattened areas around its surface, especially when …