New Pinball Dictionary: Stack Blocker/Stack Stopper
A feature that, when activated, stops any further stacking opportunities by deactivating other targets.
A feature that, when activated, stops any further stacking opportunities by deactivating other targets.
An unfortunate occurrence that can happen, when you attempt to control the ball on a flipper, while using the inlane to help you. After the ball rolls up the inlane, instead of rolling back down, the ball has enough speed and spin to pop out of the inlane, spin over and drop down the outlane.
To flip a ball as it is rolling down the flipper at the absolute last second. The goal is to get the ball to travel under the opposite slingshot and head toward the opposite inlane switch.
A move performed by inexperienced players wherein they press both flipper buttons at the same time, repeatedly. This makes them look like a trained seal that is clapping its hands together.
This is a object on the playfield meant to draw the attention of new players and help them to acquaint themselves with some of the rules of the game. It is usually a large, obvious toy or area that a player can hit repeatedly with the ball.
The action of rapidly shaking the machine when the ball is on it’s way down the right inlane so that the ball can be caught and held on the right flipper, especially while playing the game Spider-man by STERN.
The amount of spinner rotations on a well-placed shot. A shot has more or less spinnage based on how much or how little the spinner spins after the player makes a clean shot through it.
The game Attack from Mars has a feature where four shots have hurry-ups when you shoot each of them three times. Immediately after you collect the third shot on any one of them, a hurry-up countdown starts… (cont.)
The act of letting the ball “pass” through upraised flipper(s) while the center post is up.
When you are flailing and unable to get control of the ball, this is a shot that moves the ball far away from the flippers for a short while. It helps you regain control of the game and can also give you time to think about your next move.