Activating a combination of two or more modes, features or multiballs simultaneously. When making a shot, the player is rewarded with the points from all of the stacked features active on that shot, even though only one scoring notification is seen on the display.
One of the greatest stacks in the history of pinball.
An outlane that seems to draw the pinball towards it, constantly. All of the balls seem to go down this one particular outlane all of the time.
A driver who chooses games based seemingly more on luck to counteract the perceived difference in skill between him and his opponents.
Occurs when a player tries to make a comeback on the last ball and fails to pass the opponent’s score by less than 1%.
The player who is currently the highest ranked player below the cut line in a pinball competition (for example: 17th place out of 16 qualifiers).
The person who is currently in the last qualifying position at a pinball tournament (for example: 16th place out of 16 qualifiers). The Gatekeeper must be sure to rigorously defend the position or work quickly to move higher in the standings.
In games with a wizard mode, it is the one requirement that is much harder than all the others. It is usually the one you complete last before achieving the Wizard Mode, making the other requirements not as relevant.
When a player shoots a spinner so well and so cleanly that they exaggerate their excellent shot by playing air guitar on the game. More spins of the spinner mean more air strumming by the player.
The use of body language while playing a pinball machine.