New Pinball Dictionary: Warden
An advanced flipper technique which involves slightly moving a cradled ball to leave enough room to also capture another ball that is incoming, so that both balls are on the same flipper.
An advanced flipper technique which involves slightly moving a cradled ball to leave enough room to also capture another ball that is incoming, so that both balls are on the same flipper.
Occurs when the player makes a miraculous save of the ball that uses up all of their tilt warnings …
The invisible force that can be felt by a player when pinball games are staged as close as possible. Especially when games are right next to each other, with active players on each side, and/or behind them.
Keeping a tournament qualifying entry either unfinished or purposefully not starting one you’ve purchased as the qualifying time moves onward throughout the day.
An entry submitted during a ticket-based format that contains a number-one ranked score on every game played within that ticket.
Barely flipping a very fast moving ball that is heading for a drain down the middle, such that it goes off of the center post, under the opposite flipper, up the outlane and back into play.
A “strategy” that can be used during the Final Rounds of a tournament where there is a stipulation that the player choosing a game to play MUST choose a game not currently being played by someone else.
(AKA “no waiting for games”)
The Pinburgh round where a player gets owned after previously performing well above their own perceived level of competition.
This was nearly going to be the first edition of “The Grand Champion Challenge”. Read onward to see what “The Grand Champion Challenge” is.
When you pull off an amazing save, only to experience a swift and irretrievable death with the ball’s next action.