The invisible force that can be felt by a player when pinball games are staged as close as possible. Especially when games are right next to each other, with active players on each side, and/or behind them.
Keeping a tournament qualifying entry either unfinished or purposefully not starting one you’ve purchased as the qualifying time moves onward throughout the day.
(Warning, incoming stream of consciousness … I would appreciate your thoughts.)
I helped to do a thing! Nate Shivers invited me onto the Coast 2 Coast Pinball Podcast and we talked about pinball. I had a great time, and the hour just flew by …
Named for times when a Cliffy protector interferes in some way with your shot, or causes you to drain the ball.
Occurs when you shoot the Doc Ock saucer cleanly, but instead of stopping in the saucer, the ball gets rejected and it comes right back at you.
During Multiball play when a ball is cradled on a flipper, and another ball happens to rest vertically on top of it.
A driver who chooses games based seemingly more on luck to counteract the perceived difference in skill between him and his opponents.
Occurs when a player tries to make a comeback on the last ball and fails to pass the opponent’s score by less than 1%.
The player who is currently the highest ranked player below the cut line in a pinball competition (for example: 17th place out of 16 qualifiers).