When the ball enters the slingshot area and volleys back and forth between them. While this is happening, The Player can:

  1. Nudge the game as the ball hits each slingshot, hoping to escape the area unscathed by getting the ball further up the playfield or down to a flipper

  2. Allow this journey to happen as they await their fate, and the game decides whether they survive

AKA: “the bad part of town”, “the wrong side of the tracks”, and “a bad place to be”

Slingtown Express

When a trip to Slingtown only lasts one slingshot and the ball is out immediately — especially down an outlane at a high rate of speed.

Examples of Slingtown Express:

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