:: Unrelated comment about Ghostbusters Code ::
:: Unrelaled comment about the Star Wars topper :: According to @DavidKyle on Twitter, v1.03 and 1.04 make Dollar Bill Acceptors stop working. So ... countdown to version 1.05
V1.04.0 - August 15, 2018 ========================= - fixed an issue introduced in 1.03.0 that would complete lit modes when draining a ball without even starting the mode V1.03.0 - August 9, 2018 ======================= - Attract Mode - added tutorial videos that explain how to start Battle Mode, Mummy Multiball, and Trooper Mulitball - Mainplay - added additional text that tells players to shoot for white arrows when EDDIE is not spelled yet - Combos / Deathblows - base score changed from 250K to 500K - Combos / Deathblows - active combos are indicated by a pulsing right side flasher (faster pulses for higher combo active) - Combos - making a 6-way combo can now light the Tomb Award once per game - Deathblows - added flasher light effect when you collect a deathblow - Aces High - fixed an issue where destroying the 2nd bomber during the grace period will start a roving shot in the mode that never ends for all players - Aces High - initial jackpot scores are boosted by 500K - Aces High - fixed a display issue where the playfield multiplier was being applied to the base value instead of the total (no effect on final scoring) - Aces High - fixed a display issue where jackpot scoring equation would not be correct after first Super Jackpot (no effect on final scoring) - Fear of the Dark - fixed an issue where the Spinner Bank display effect would sometimes show up when the mode is not running - Soul Shard - fixed an issue where the Tomb Award would not light after spotting a random Soul Shard through Mystery Orb Level 3 (after 2 Minutes to Midnight) - Trooper Multiball - added missing Beast 1x Jackpot callouts - Trooper Multiball - boosted volumes of selected trooper speech - Trooper Multiball - added flasher light show when Super Jackpot is hit - Cyborg Multiball - fixed an issue with the 'Showtime' speech was getting called when you drain into lighting Cyborg Multiball - Cyborg Multiball - added flasher light show when Cyborg Jackpot is hit - 2 Minutes to Midnight - changed background font color to red for more contrast - 2 Minutes to Midnight - instructions text for Super Jackpot is now broken into two lines to make it larger on-screen, text color changed to yellow for contrast - 2 Minutes to Midnight - added flasher light show when Super Jackpot is hit - Number of the Beast - instructions text now added to explain rules during intro and during the mode - Number of the Beast - score for defeating the Beast changed from 50M to 100M - Timed Battle Modes - fixed an issue with timed modes that drain when waiting for sarcophagus lock would not be completed and would still be lit on the next ball - Mode Totals - fixed an issue where mode totals were excluding the values of shots made in the grace period - Eddie Cards - Trooper Level 2 card is easier, can now be collected by making any 5x Jackpot shot OR lighting all shots for 3x Jackpot - Revive - when balls are being launched into play and Revive triggers, no revive will be taken and ball saver will be extended 4 seconds with no grace period - Score Frame - fixed a rare issue when adding a player during Bonus countup results in temporarily displaying 0000 scores for all players and overlapping text - Sound - added playfield multiplier activate sound - Sound - added 2 Minutes to Midnight clock sounds for adding time - Sound - added custom tilt sound - Sound - increased tilt warning sound volume - Sound - changed X targets complete sound - Sound - added X targets add time sound when multiplier is active - Music - fixed an issue with the attenuation getting set back to '0' between balls, now it resets it to whatever the adjustment says - System - Updated to V2.07 - Update to nodeboard firmware v0.23.0 - Enhanced center channel clarity. - Added bass frequency filter selection options: 125Hz, 250Hz, and disabled. - Added treble frequency filter selection options: 4kHz, 8kHz, and disabled. - Added adjustment to scale GI, Insert, and Flasher LED brightness, range is 25% to 100%. - Added adjustment to limit GI, Insert, and Flasher LED Max brightness, range is 64 to 255. - Adjustment Changes: - added 'PLAY ATTRACT TUTORIAL VIDEOS' - defaults to YES, turn to NO to remove the tutorial videos from the attract mode
Fun With Bonus is the home of the semi-coherent, misguided ramblings of professional and amateur pinball players.