When “The Power” magnet has been disabled on The Addams Family, but you could SWEAR it’s still on.
A term used to describe various kinds of flipper errors, especially on occasions where the player would usually be able to control the ball, but somehow does not.
The brain goes too far ahead of itself while considering which shots, strategies, conditions, points you need, hits remaining and other tasks to do in the game …
Occurs when the ball save light is on or flashing at the player and the ball drains, but no ball comes back.
During Multiball, the player is able to control the balls such that two balls are on one flipper and one ball is on the other flipper.
As the ball is travelling down the inlane, the player flips and holds the flipper just as the ball reaches the joint between the flipper and the bottom of the inlane guide.
An aggressively defensive move used to prevent the ball from travelling straight down the middle.
A flipper move that is used to pass the ball across the gap from one flipper to the other. This move is used when the ball is moving too quickly to be controlled on the original flipper, but not quite fast enough to reach the other flipper without assistance.
The player quickly flips the ball so that it rolls up the inlane just enough that they can backhand a shot using the same flipper.