
It’s a tutorial on my second favorite pinball game, Twilight Zone! What?! A stop-and-go game is among my favorite pinball games in the whole wide world?! Blasphemy!
Venturing into the Twilight Zone is fine as long as you are making every shot that the game sets up for you. As long as you can stay in that pattern of ramp combo to the piano or ramp combo to the Powerfield top hole for the win, or left ramp to the lock shot, you will be fine… mostly. Modern games with shots that return to a flipper tend to take care of you as long as you don’t slip. I am assuming the kickout from the slot machine scoop on the middle right is reasonable enough that you can get the ball caught on a flipper. If you are left with the strategy of just sending the ball somewhere, then all bets are off, and you may have a bad time.
It’s the old pinball saying, usually said condescendingly, that sounds something like “just make your shots.”* The problem is you won’t be able to stay in the pocket for too long. Because this is pinball, and no one is the mythical Perfect Player, you will miss, and the ball will find itself in a bad part of town (square). When this happens, this game will catch you lacking if you don’t have the answers to some key questions to help you recover from the punishment. This video will help with that.
You will find out your fate within the next couple of seconds. Usually, your fate bounces off of a target or some other thing you have never hit before during that game. Heaven help you if you earn yourself a trip to the Town Square bumper garden. Suddenly, “just make your shots” immediately converts to “survive and advance”, “defend or die”, and then “Valar Morghulis”.
At least you don’t need to be part of the 1% of top pinball players to make it to the Wizard Mode of this game.
