When a ball is shot from one flipper, the ball gets stuck and is moved to the other flipper or the shooter lane by a tech or tournament director…
New Pinball Dictionary: Cradle Consolidation
The opposite of a Cradle Separation, this move is used during multiball to bring two balls together on the same flipper.
New Pinball Dictionary: Hammer
When a tournament competitor (especially in a best game format) plays the same game repeatedly until they get a “good enough” game and stop, or until they knock down another competitor in the standings.
Name that Move! Smash Pass? | Nudge Pass? | No-Flipper Pass?
Pinballer: Joshua Francis
Location: Washington State Pinball Championship at The Ice Box (Seattle, WA)
New Pinball Dictionary: Chairror
Making a gameplay mistake involving the Electric Chair from The Addams Family game, especially if it causes the player to lose the ball.
New Pinball Dictionary: Tri-Again Ball
When you fail to get a jackpot during a Tri-Ball on a Data East game, and you restart it successfully when the game gives you the opportunity
New Pinball Dictionary: Reversal of Fortune
When a ball travels up a ramp only part of the way but doesn’t pass the apex and heads back toward the player.
New Pinball Dictionary: Scorekeeper Teeter-Totter / Scorekeeper See-Saw
When all the scorekeepers congregate to one side of the qualifying area only to have multiple players from the other side raising their hand to get the scorekeeper’s attention …
New Pinball Dictionary: Slingshort
When the ball hits a slingshot hard enough that it should fire, but it doesn’t, and the ball heads down the middle.
New Pinball Dictionary: Slingtown / Slingtown Express
When the ball enters the slingshot area and volleys back and forth between them. While this is happening, The Player can: …
New Pinball Dictionary: Dead Zone
“An area of a [virtual] table where you can commonly lodge a live [ball] in a way that requires a strong nudge to dislodge at the very least, … “
New Pinball Dictionary: Straitjacket
The invisible force that can be felt by a player when pinball games are staged as close as possible. Especially when games are right next to each other, with active players on each side, and/or behind them.











