New Pinball Dictionary: Driver vs. Drunk Driver
A driver who chooses games based seemingly more on luck to counteract the perceived difference in skill between him and his opponents.
A driver who chooses games based seemingly more on luck to counteract the perceived difference in skill between him and his opponents.
Occurs when a player tries to make a comeback on the last ball and fails to pass the opponent’s score by less than 1%.
The player who is currently the highest ranked player below the cut line in a pinball competition (for example: 17th place out of 16 qualifiers).
The person who is currently in the last qualifying position at a pinball tournament (for example: 16th place out of 16 qualifiers). The Gatekeeper must be sure to rigorously defend the position or work quickly to move higher in the standings.
In games with a wizard mode, it is the one requirement that is much harder than all the others. It is usually the one you complete last before achieving the Wizard Mode, making the other requirements not as relevant.
When a player shoots a spinner so well and so cleanly that they exaggerate their excellent shot by playing air guitar on the game. More spins of the spinner mean more air strumming by the player.
The use of body language while playing a pinball machine.
A move used when the ball has traveled down the right outlane. As the ball approaches the center, the player jostles the machine sharply. If done well …
In the video, Frank causes the score on Mars Trek to roll over by getting the pinball stuck on a rollover. In the video, Frank causes the score on Mars Trek to turn over.