During Multiball, while two or more balls are cradled on the same flipper, a player taps the flipper lightly so that one ball is freed while retaining control of the other ball(s).
To save a ball that is travelling down the outlane by shaking the game very quickly. This results in a succession of upward triangle jumps off of the inlane and outlane walls, which causes the ball to rise back up and return safely into play.
To make one shot repeatedly on the fly, that will feed the same flipper. The goal is that this one shot eventually becomes valuable over time.
When a normally working target gets hit by the ball so perfectly or so straight that it doesn’t fall down.
To achieve a substantially higher score than most competitors on a pinball game in a competitive atmosphere.
A player who spots a game with a low replay score and puts in enough money to play at least two games at the same time. This increases the chances that the player will win free credits, because replay scores don’t increase during a game.
That feeling you get when you have the ball trapped on a flipper, but you have no idea what to do next; Especially when flipper techniques such as post passes and tap passes aren’t working well enough to get the ball the the other flipper, reliably.
This occurs when a player goes for a quick run to the restroom before their next turn. Sometimes this happens during a match when a player calculates that they might have enough time to go before it’s their turn again.
An event where the ball goes down the middle, but it hits the area below the flippers in a way where it is able to return back through the flippers again and back into play. See also: Bounce Back
To score 3 consecutive shots, usually of increasing value with the same shot. An example of this is when a player collects the single, double, and triple jackpot at the beginning of Whitewater Multiball.