My favorite part of this is "Impossible Play", AKA Massenkoff Mode. I also vaguely remember this years ago being referred to as "California Style", but I don't remember why. Maybe I'm imagining that.

Shout out the Players in some of the tournaments I attended a long time ago who wanted a 5-second hold time limit during competition. This makes it an empirically enforceable metric.

The only difference I imagined when thinking about how to implement a 5-second hold time limit was, instead of having the flipper die, have your points decrease like what happened on the game show "The Chair" when your heartbeat was too high. A difference being, the first time you do it. you lose tens of points until you let the flipper go. The next time you do it you lose hundreds. Then thousands ... on up to a maximum penalty of losing millions, or in the case of Attack from Mars or Johnny Mnemonic, tens of millions.


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