New Pinball Dictionary: Tech Pass / TD Pass
When a ball is shot from one flipper, the ball gets stuck and is moved to the other flipper or the shooter lane by a tech or tournament director…
When a ball is shot from one flipper, the ball gets stuck and is moved to the other flipper or the shooter lane by a tech or tournament director…
Participating in an event or tournament without using deodorant or other odor-prevention.
Starting a multiball (intentionally or unintentionally) without stacking a desired mode or feature first.
In a pingolf competition where all other players have passed the target score and the remaining player has to walk up to plunge everyone else’s balls to get back to their turn
The opposite of a Cradle Separation, this move is used during multiball to bring two balls together on the same flipper.
To find a route pinball game with older code than the current version, and then adjust your play to match the outdated version of the game.
When a tournament competitor (especially in a best game format) plays the same game repeatedly until they get a “good enough” game and stop, or until they knock down another competitor in the standings.
A “Round Zero” happens because the number of people who want to compete far outnumbers the number of spots, so they are available for only a short time, possibly only a few seconds.
Pinballer: Joshua Francis
Location: Washington State Pinball Championship at The Ice Box (Seattle, WA)
Making a gameplay mistake involving the Electric Chair from The Addams Family game, especially if it causes the player to lose the ball.
When you fail to get a jackpot during a Tri-Ball on a Data East game, and you restart it successfully when the game gives you the opportunity
When a ball travels up a ramp only part of the way but doesn’t pass the apex and heads back toward the player.
When all the scorekeepers congregate to one side of the qualifying area only to have multiple players from the other side raising their hand to get the scorekeeper’s attention …
When the ball hits a slingshot hard enough that it should fire, but it doesn’t, and the ball heads down the middle.
When the ball enters the slingshot area and volleys back and forth between them. While this is happening, The Player can: …
A dangerous shot that often leads to a drain if missed, but is often important to make in order do well in the game.
During gameplay, The Player hits a number of posts, pins, rubbers and other non-scoring elements in a row for a noticeable period of time.
“A ball being stuck on a part of the [virtual] play table without being stuck in any element or mechanic of the table.”
“An area of a [virtual] table where you can commonly lodge a live [ball] in a way that requires a strong nudge to dislodge at the very least, … “
A series of unsuccessful shots occurring over an extended period of playtime. This can result in extreme frustration, colorful language or skyrocketing levels of near insanity as play continues.
